Sunday, June 25, 2017

My 1,001th post... my son paints his first soldier!

Hey all!

Well, for post #1,001, here is something new... my son painted his first toy soldier!

Now, I think he did a great job... for being only five and a half, and a Napoleonic soldier?  Yikes!

BTW, the sign he did a good job?  Bet you weren't sure, at first, which one he painted:)  It's the one on the right.

Next up?  A bunch of Romans on the way that we'll paint together!

Tuesday, May 30, 2017

A new (Dark Ages) decoration for the House of War!

Hey all!

Well, a birthday just passed, and thanks to a generous mother who asked "Is there anything you want?"... well, we have a new decoration in the House of War!

This time it is a Viking helm... a fancy one, too, fit for a thane!  I wanted to get a little something from a darker time for the room of war, as nearly everything I have is black powder and forward, and I think this does nicely!

Sunday, May 21, 2017

Even more Player Characters for my dungeoncrawl...

Hey all!

Well, got a few more guys painted up... an elven warrior, and a human thief/ranger.  So, to sum up...

The whole crew...

The clerics...

The mages...

... the thieves...

... and the warriors!

Tuesday, May 16, 2017

More 15mm adventurers... and a word about Ed and Battle Valor Games!

Hey all!

Well, I got a few more guys painted up for my Dungeoncrawl!

This time I added a few rangers/elves, a mage, a thief, and a warrior.

Now, I have to add... Ed at Battle Valor Games is quite the fellow.

So... he makes these figures (the nicest 15mm fantasy figures I've ever seen... I am not a fantasy guy, but the sculpts were nice enough that I became one!) for a 15mm grand war game.  They come in packs of either 16 or 32.  That's how he casts them, too.

This poor damn guy, I've been bothering him NON-STOP about the miniatures, to the point where he agree to sell me smaller groups.

Yeah.  But that wasn't enough.

I've literally emailed him things like "Hey Ed, I need one more ogre.  Any chance I can get it?"

Yeah.  Single ordering 15mm figures.  Like, to the point where I've been like "Hey, any chance I could get the third guy in the fourth row in the back of that photo?"

What does Ed say?

"Sure.  No problem."

Email number three?  "Sure. No problem."

Email number six?  "Sure.  No problem."

Email number 11?  "Sure. No problem."

So, just have to point out some FANTASTIC customer service.  I've sent him no fewer than 12 to 14 emails about buying figures, and every time... "No problem."

So... go by some of the nicest 15mm figures I've seen, from someone who does some GREAT customer service!

Tuesday, May 2, 2017

A firey bridge...

Hey all!

Well, this is the latest thing I've put together... a stone bridge over some lava!

Now, I'll be honest, I struggled with this a LOT... painting the lava was really, really tricky.  In the end I tried like three times, and kept wiping away what I did with a wet paper towel... and when I went back for attempt #4, I thought what was there was fine.  So, I added a bit of white to the bubbles and that's it!

Now, I did run into a little issue, as the figures near the end of the bridge slid down... but that was easily fixed with a bit of grit and some small stones at the edge of the tile... and voila, no more sliding!

There are a few more bits I plan to do (I already did a tile with a pool in the middle, and plan a few more like that, and I need some staircases, and I might do a few 'specialty' tiles) but otherwise I am starting to get to the end of construction for this project.  I'm very happy with how it has turned out so far!:)

Friday, April 28, 2017

A few more PCs painted up...

Hey all!

Well, two more player characters painted up... a human mage, and a dwarf one.  The photo doesn't quite do the dwarf justice... he looks really, really sharp... nicely muted and earthy.

Just waiting on an email from Ed over at Battlevalour and I'll see the end line... unfortunately when I initially ordered I didn't quite have an accurate idea of how I would base figures, so it is a little bit off, and I need a few more:(

Thanks for coming by!

Thursday, April 27, 2017

Some painted Dungeoncrawler familiars, and a nice juicy look at the rules!

Hey all!

Well, as a few people have asked about the rules for my new Dungeoncrawl, I thought I'd share a bit...

But first up, some painted figures!

In the game, one of the magical scrolls you can get is "Summon Familiar."  This allows the user to summon a creature to help them in combat.  It is kept pretty simple; whatever your magic level (d4, d6, d8, d10, or d12) you automatically summon a familiar that is one level lower (so a character with a magic stat of d8 would summon a d6 familiar.)  The familiars major stats (fight, shoot, agility, and magic) are all whatever level they are... so the d4 familiar has d4 as their stat in each category.

The d4 familiar is a war dog, the d6 familiar is a white wolf, the d8 familiar is a bear, and the d10 familiar is a golem.

Anyway, good times!

So I also wanted to touch on the actual rules themselves.  Now, when they are all done I'll likely pop them on the site so people can grab them, but at least I can give a bit of info!


The game is largely based on opposing die rolls, using a variety of dice; d4, d6, d8, d10, and d12.  Whoever rolls higher, wins.  All attacks of all sorts do one damage.  I am keeping it super simple:)

There are four major stats:


To see who wins a physical fight, you roll Fight vs Fight.

To see if someone gets shot, you roll Shoot vs Agility.

To see if someone is hurt by magic, you roll Magic vs Magic.


Now, whether or not someone gets HURT by combat or shooting... well, that depends on equipment.

All weapons and armor have a die associated with them.

Once someone has been hit, you then move on to step #2, where you roll the dice of the weapon against the combined dice of all the armor.  If the attacker ends up with a higher number, they do one damage.

So, an attacker with a d8 sword goes after someone wearing d6 leather armor and a d4 leather helm.  It is d8 vs d6 and d4, and whoever rolls highest on any die wins.

Magic, you just get hurt if you lose the magic vs magic roll; there is no armor.

That's the basics of combat.


As far as movement and actions, there are Action Points.  Everything costs action points... moving 1 square costs one, attacking costs half of your action points (rounded down) and so on.  There are only a few actions in total.


There are two different things that people have to decide as far as their characters; class and race.

There are four classes; warrior, thief, mage, and cleric.

Your class determines your starting stats.

There are also four RACES; human, hobbit, dwarf, and elf.

Your race determines primarily 1) how many Action Points you have, 2) what the maximum level of armor you can wear, and 3) what the maximum level of weapons you can carry is.  A dwarf, for example, can wear up to d10 armor and carry up to a d10 weapon... a hobbit, however, might max out at d6 in each category.  (There ARE some modifications to this depending on your class... for example, warriors up their max armor and weapon by one die.)  There are a few other bits, too... hobbits, for example, get two extra dice levels to their agility, dwarves lose a die of magic, elves get another die on their agility and shooting, and so on

So... you might be a dwarf warrior, who can wear a ton of armor and such, or you could go with a dwarf mage, who might not have a great magic score but could wear heavier armor than most mages.  There is a lot of variety.


Characters have to explore five levels of dungeon.  There is a random generator that generates the dungeon ahead of you, as a mix of tunnels and rooms.  As you go through them, you actually remove the tiles behind your party... basically you will always have one tile behind you and one tile ahead.  The dungeon never gets that large.

As you roll up what comes next, you also roll on an encounter table to see what sorts of monsters lurk there.  You won't ALWAYS find monsters, but they are pretty common.  As you go deeper, you add modifiers to the encounter dice, and lower in the dungeon you start to run into bad guys who you wouldn't have found earlier.  Things get more dangerous.

Now, you can generate hallways (which don't have encounters as often as rooms) or rooms.  Rooms tend to have more bad guys, and each time you hit a room you draw a Narrative Card.  Narrative Cards basically tell a bit of story with the room, and might modify what happens in that room a bit.  For example, there might be a cave in, or you might stumble into a troll den, or you might reach a room with a bit of sunlight.  In game terms, cave ins add a bunch of rock obstacles to the room and may trap the player, troll dens add a big modifier to the encounter dice to tilt the random encounters to being trolls, and sunlight actually makes the monsters less effective.  When a Narrative Card is pulled it never goes back into the deck, and at the end of the dungeon your stack of Narrative Cards tells the "story" of your adventure... so you can look back fondly over your adventure!

On level five of each dungeon you go until you find the Boss (which is on the encounter table.)  That is the end boss.  When you kill him, the dungeon is over!


As I said, when you have an encounter you roll to see what monsters you find.  Monsters usually appear ahead of you, but can ALSO appear behind, so you DO need to be careful.

Monsters have the same stats as players, with additional stats for "damage" and "armor."  They move in a fairly predictable way, as they have a rough AI.

     "Fighters" (think the regular monsters, like orcs and goblins) will move towards the players and engage the fewest number of players they can.

     "Bruisers" (think ogres and the like) will move towards the players and try to engage the MOST number of players they can.

     "Shooters" (think archers and mages) will try to keep the max distance from the players possible while engaging at range.


Characters can carry a certain amount of equipment/loot; you can carry one piece in each hand, you can wear one thing on your head, one thing on your body, and keep two things aside, in your backpack.

Every group of monsters has a chance of having some loot.

Now, equipment/loot comes in one of four types (decks.)

Common loot is lower level, easier to make stuff... traditionally d6 and below.  So, like, leather armor, daggers, short bows, short swords, etc.

Uncommon loot is higher level, harder-to-make stuff... traditionally d8 and above.  So swords, two handed axes, metal armors, etc.

Rare loot is magical stuff - magical stuff basically has a + to its die.  So a magically short sword might do d6+1 damage.

Quest loot is SPECIAL special stuff, that you ONLY get for killing the End Boss.

There are a few other types of equipment/loot, other than standard weapons/armor.  Items (they can be found in any deck) don't go in a hand or on your body, but can have effects.  Examples would be banadages (for healing wounds) or amulets or whatever.

There are also scrolls.  There is no inherent magic in the game; ALL MAGIC comes from scrolls.  Scrolls can do different things (single target damage, area damage, multiple target damage, shielding, summoning familiars, teleport, etc.)  Basically using magic comes down to a magic vs magic roll.  However, it the player rolls a 1 on their magic roll, the scroll burns out and disappears!  So magic can be very powerful (remember, no armor can save you!) but it can also disappear easily, ESPECIALLY in the hands of an amateur magician (i.e. a guy with a low magic score).


When you roll up an encounter, you have a chance of finding equipment/loot.  Before you even fight, you roll this up, and pull (face down) from the appropriate piles, putting them to the side.  If you win the fight, you get the loot!  So you might have a big fight, but you KNOW waiting at the end are two cards from the uncommon deck, and even one from the rare deck... we've found in playtesting that the anticipation is glorious, as you hold your breath as you flip the cards over and divy out the spoils!


There is a bunch of other stuff.  There is an experience system (every kill gives you an experience point, and you can increase your die in a category by spending triple the next level worth of experience... so, going from a d6 fight to a d8 would cost you 24 experience.)  If you are engaged with an enemy in combat, you are PINNED in combat and cannot move, so you want to use your best fighters to pin the most dangerous enemies in place.  There are a few special scrolls that burn out with the first use, such as the Summon Familiar scroll, that brings you a helper to fight with.  There are a few other smaller rules and bits to the game.

There are also some bits we are still playtesting and refining.

But basically, that's it!  It is SUPER super quick, and honestly a good deal of fun:)

Anyway... if anyone has any questions or comments, please do share them!:)


Sunday, April 23, 2017

Some new denizens for the dungeon!

Well, some new baddies showed up in the dungeon today!  First up, above, is my first giant... who is appropriately named, as you can tell...

Next up, a few stands of goblin archers.

Then a few stands of orcs... a stand of berzerkers, and some more orc archers.

And finally, some trolls!  I like the way these guys turned out, honestly...

Anyway... more on the way!:)

Saturday, April 22, 2017

Some current money shots of Dungeoncrawler...

Hey all!

Well, I've gotten some more stuff put together for my new dungeon crawl game, Dungeoncrawler (the name is an homage to a video game a buddy and I worked on!)  I got a few new bits put together (some mushrooms, doors, a bridge-and-crevice piece, some clerics, another statue) so I figured I'd get it all out there and take a few glamour photos!

Here, a human cleric and dwarf berserker take on some goblins.

A thief and a wizard prepare to defend against a horde of orcs crossing a narrow bridge over a bottomless crevice, a group of orc berserkers in the lead...

A heavily armored dwarven warrior an a human warrior are supported by a cleric as they do battle with a pair of massive ogres.

An elven mage, hobbit thief, dwarven cleric, and human warrior fight off the attack of some bellowing orcs, all commanded by a shaman.

 The orc warlord musters his troops at the foot of an ancient statue.

A bunch of Dungeoncrawler heroes painted up

Hey all!

Well, the first group of PCs are all painted up and ready to go!

Here are the warriors... a dwarven berserker, a rough looking northern human warrior, a barbarian, and a heavily armored dwarf warrior.

A couple of thieves... a middle eastern looking fellow, and a hobbit burger.

A pair of wizards... a gray wizard, and an elven looking lady.

Finally, a trio of clerics... a human, a dwarf, and some sort of middle eastern cleric with half his body tattoed.

Anyway... I think they look sharp, for 15s... in person they look fab:)

The next group of bad guys are on the table being worked on, as well as some doors!

Thanks for coming by!